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Old Aug 03, 2007, 11:18 AM // 11:18   #41
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I suggested a very similar change to this a while back in the Sardelac Sanitorium forum, so I for one would be happy to see this introduced to the game.

I would hope that this or a similar change will help a lot with the issue of leavers.

There is though a possibility that leavers will just change to leachers, but we will only know if that is a real problem once the change is made.

Personally, I think that leaching will not be that much of a problem as being one man down in a four man team will usually result in a loss, whereas in AB, being one or even two men down does not always make that much difference. The 5 win bonus will also encourage people to actually play rather than leach I think, and 5 wins is easily possible without a Monk.

By coincidence, I finally achieved Gladiator Rank 1 yesterday the "hard" way (by playing every game with whatever random team I happened to find myself in) so, yes, I can understand why some people may feel that the title will be devalued. Personally though, if this change does happen and it makes RA a more fun place to play, then I will be delighted!!
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Old Aug 03, 2007, 11:37 AM // 11:37   #42
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I was kind of upset this implication was not implied. Yes it would seem unfair to all thos high rank players who earned them, however it would open up RA and TA to the casual player, and make the game fun again. You see I am sick an tired of this professional gamers who litilary live the game, like it is a job complaining that it is no fair, or complaining that the game sucks because it's not in some outside tourament. The fact that you are so good, you should understand that these kind of changes encourage partisapation. If you make something so hard to get, eventally players are going to give up in getting it. I can't tell you how many times I won like 9 ina a row, or 6 to 8 in a row, but get nothing for it. I can't wait until this change is made. Please Anet, put the causual gamer first this time, and don't make this title so out of reach.
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Old Aug 03, 2007, 01:11 PM // 13:11   #43
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Chris Blackstar to say that ra is not open to the "casual player" ([email protected] term) is absurd. Its just that your new to pvp in general and need some practice. Indeed you have hit the mark though, this change has nothing to do with "leavers" and everything to do with the lowest common denominator. All gaming companies do this as the game gets older, its sad though because the people these changes target lose in the long run as the game becomes "smaller". But seriously why not come up with a new title for ra. Ill be the first to admit atleast 200 of my 271 gp have come from monking ra since Factions. Ill gladly give them all back for a seperation of the ta and ra titles and keeping 10 wins for gp in ta. Ta is awsome even when getting ur butt kicked =) Expect to see teams from vD, RenO, even iQ sometimes. Even saw a team w/ 2 players from Evil last week not to menion guilds like Wins and Sad who are really strong atm. Its the only place us n00bs have to compete vs the best players in the game and its fun. Gimp the title and you gimp ta.
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Old Aug 03, 2007, 01:25 PM // 13:25   #44
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Quote:
Originally Posted by Chris Blackstar
I was kind of upset this implication was not implied. Yes it would seem unfair to all thos high rank players who earned them, however it would open up RA and TA to the casual player, and make the game fun again. You see I am sick an tired of this professional gamers who litilary live the game, like it is a job complaining that it is no fair, or complaining that the game sucks because it's not in some outside tourament. The fact that you are so good, you should understand that these kind of changes encourage partisapation. If you make something so hard to get, eventally players are going to give up in getting it. I can't tell you how many times I won like 9 ina a row, or 6 to 8 in a row, but get nothing for it. I can't wait until this change is made. Please Anet, put the causual gamer first this time, and don't make this title so out of reach.
Why do casual players (i.e. bad players) think they deserve this title? Just work for it. They don't need to be "professional gamers", I got Glad 1 almost a year back when I was a complete PvE scrub, running a retarded build I'm not going to show. It's not hard, and if they need ANet to devalue a title just so they can get it, I suggest they learn to play.
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Old Aug 03, 2007, 01:28 PM // 13:28   #45
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The titles are fine as they are, it's just the arenas that need work- and in the case of TA a major skill balance is needed to clear it of all the crap. Leaving is always going to occur and it's not that big a deal for any new mechanics which discourage it to be implemented.
@Chris, you have no idea how many casual players play RA/TA and are highly ranked.
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Old Aug 03, 2007, 01:48 PM // 13:48   #46
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As others have said before me, there is no need to dumb down the points system (I know you it's going to be scaled but that doesn't matter) so that these so called 'casual players' can have a chance. It just screws over those who actually played the 10-win streak for the title.

The title itself is already weak as it is, no need to weaken it any further.
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Old Aug 03, 2007, 01:55 PM // 13:55   #47
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Remove them for RA, or create a new RA title. Simply put, farming scrubs for this title isn't cool, and you can't tell the difference between some RA'er and a good TA player with the same title. Take it out of RA, and make TA observable.

Done deal.
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Old Aug 03, 2007, 02:20 PM // 14:20   #48
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Multiply the requirement for each rank and the actual amount of points each player has by to 20 or more.

Multiplying it by only 20 assumes that a player only plays to 10 wins and leaves and does not account for any half runs. So I guess 20 should be the bare minimum.


I have no problem with the title being changed, it makes RA playable.

Last edited by Selket; Aug 03, 2007 at 03:45 PM // 15:45..
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Old Aug 03, 2007, 02:31 PM // 14:31   #49
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I think implementing this change would be a huge mistake. There is no leeching in RA now because of the 10 in a row system. Start giving points for every win, and leechers will come to RA in droves, and leaving will get 10 times worse.

I'm not even exaggerating. I expect with this change, leaving would get literally 10 times worse.

Unless Anet can figure out a way to crack down on leechers that involves cracking down on leechers, and not mucking around with reward incentives. IF they could to that, I'd be all for this change.

In any case, I'd hate to see them stop giving points for RA. When I get the occasional itch to PVP, RA is where I go, and it is nice to have something to work towards.
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Old Aug 03, 2007, 03:17 PM // 15:17   #50
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Quote:
Originally Posted by SpeedyKQ
I think implementing this change would be a huge mistake. There is no leeching in RA now because of the 10 in a row system. Start giving points for every win, and leechers will come to RA in droves, and leaving will get 10 times worse.

I'm not even exaggerating. I expect with this change, leaving would get literally 10 times worse.

Unless Anet can figure out a way to crack down on leechers that involves cracking down on leechers, and not mucking around with reward incentives. IF they could to that, I'd be all for this change.

In any case, I'd hate to see them stop giving points for RA. When I get the occasional itch to PVP, RA is where I go, and it is nice to have something to work towards.
This is what Im thinking also, if you get rewarded for something easy to achieve, leechers will always be there. Prime examples would be AB, Aspenwood (win or lose you would get factions, so leechers come). Also I remembered Snowball Arena that gave losing team Spiked Eggnogs and so many people were leeching for it.
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Old Aug 03, 2007, 03:50 PM // 15:50   #51
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This is the first change to PvP that I have seen that might actually get me to give it a try. I have 10 GP's all from RA (except 1 that was when a RA team I was on won 22 in a row) I have had countless (literally countless) 9 in a row so I quit even trying to do RA's. If they don;t give 1 point for 1 in a row then at least it needs to be reduced to 5 in a row gets a point or something like that.
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Old Aug 03, 2007, 04:16 PM // 16:16   #52
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Quote:
Originally Posted by Ultra Mega
It wouldn't be unfair if they multiply everyones points by 20 (10 for each win and 2x5 for the 5 win bonus) and increase the amounts needed for each level. After reading the link in Gailes post it sounds like thats what they will do once they actually implement this change.
I actually quite like it because it should reduce the number of leavers.
Cool...
maybe adding some other points (+10/each glad for example?) to count the times that a player got other wins without getting rewards titlewise.

So I won't feel my effort toward getting the ranks was wasted.

Quote:
Originally Posted by kradens
yup. died planty of times at 9 myself.

i like the sounds of the titles new descriptions, it would certainly add a little more purpose and achievement to the RA matches, which are by far the most forgiving to new players.

just as long as the original gladiator guys get their points multiplied, this could turn out well.
QFT.

I like this idea about a change of the title.
How many times you will see the [sin/wammo/etc] that quits at beginning again?
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Old Aug 03, 2007, 05:16 PM // 17:16   #53
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Maybe they could just change it to 1 point for every 5 wins, instead of the current 1 per 10 wins.

Either way, I think it would be best to change the system and raise the # of points required for each title. It would also be best to recalculate players' current points, making it retroactive, so those already hard earned points and time will not go to waste.

With a 1 point per 5 win system, or the 1 point per win and 5 win bonus, there should be a lot less leavers, as 5 wins is not difficult without a monk. It also prevents leachers just as well as the old system because of team of 3 active players has a significantly lower chance of winning. By making it 1 point per every 5 wins, instead of 1 point per win, the prevention of leachers can be further reduced.
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Old Aug 03, 2007, 05:29 PM // 17:29   #54
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Anet... you have f***** up many many times... dont f*** up again plz!
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Old Aug 03, 2007, 05:50 PM // 17:50   #55
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Quote:
In any case, I'd hate to see them stop giving points for RA. When I get the occasional itch to PVP, RA is where I go, and it is nice to have something to work towards.
Go to ab or something, its quite apparant that you have a like to farm scrubs, which Anet should not allow.
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Old Aug 03, 2007, 06:04 PM // 18:04   #56
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Quote:
Originally Posted by Sab
Why do casual players (i.e. bad players) think they deserve this title? Just work for it. They don't need to be "professional gamers", I got Glad 1 almost a year back when I was a complete PvE scrub, running a retarded build I'm not going to show. It's not hard, and if they need ANet to devalue a title just so they can get it, I suggest they learn to play.
Agreed.

I do feel the need for a little change as well...i mean there's nothing you can do about it when you're 9/10 and lose in the last battle.

Unless there's TA ladder, otherwise nothing would change much in long term.
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Old Aug 03, 2007, 06:06 PM // 18:06   #57
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Making the streak requirement = 5 instead of 10 is an ok idea. It should cut off the number of leavers.

But giving one point per win is horrible. The streak requirement in order to advance the title is what makes the title require skill to achieve. Might as well just give every player whos leeched r10 glad and get it over with.
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Old Aug 03, 2007, 06:16 PM // 18:16   #58
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why bother changing it?

what title hasnt been reduced to crap already?

oh yah thats right every single one -.-
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Old Aug 03, 2007, 06:23 PM // 18:23   #59
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If this update goes live:
- PvP value of [gladiator title = lightbringer title ]
- RA will be full of leechers.

I am not sure what is behind this update. What are they trying to fix?
Leavers? I didnt realize whining was so loud that even ANET heard it. If they did hear it than here is something that does not destroy the arenas:

1) when players enter RA, they loose 0.05glad point from their title track
2) players gain 0.10glad point if they win the first (only the first) match
3) players gain 1glad point after 10 consecutive wins.

- 1glad>>0.05glad and 0.05=50%of0.1 so grinding is not going to pay off
- 0.05=50%of0.1 so leeching is not paying off
- 0.05x[4..5]=0.20-0.25 so glad farmers will not leave before the end of the first match (if they do, they loose glad points rather than gain).

My other guess (why ANET thought this update might be a good idea) would be that RA became too competitive for mending wammos from PvE. A year ago an experienced player had a 1:3 chance for a glad point. Nowdays sometimes I have to enter a couple of dozen times until I get one. I guess this does not work as a stepping stone for high lvl PvP anymore (I believe that was the original purpose of RA). Anyway, I doubt that this will work out. If such a move was anticipated, it should be carried out by rewards and not by taking away accomplishments.
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Old Aug 03, 2007, 08:34 PM // 20:34   #60
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So, IMO, apply different glad point rules to RA and TA.

TA: apply rules as stated in update
RA: grant 5 points after 10 wins, no points per individual win

RA can still be farmed by the sync idiots but they'll only get half the reward of a TA team for their time.
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